For starters, Fukua has a double jump instead of an air dash. They have similar moves (makes sense since Fukua is a clone), but their playstyles differ greatly enough to throw opponents off-guard. If you’re a Filia main but want to mix things up a bit, Fukua is for you. The result is a solid fighter with solid mechanics. Fortune adds zoning and puppet mechanics to the traditional close-ranged fighter. Where she differs, is her ability to zone well due to her extendable limbs and projectile options. Fortune is an agile fighter that can punish opponents with her rushdown style of fighting. She also has an instant air dash AND an air dash cancel – both are incredibly useful in any fight. Fighterįilia is a strong, beginner-friendly fighter thanks to her rushdown fighting style and incredible mobility. Players will have to work harder if they want to dominate using these fighters. These are great fighters but have a few flaws that hinder them in high-level competitions. His hype mechanic is an additional tool in your bag, but it does require more effort to learn compared to other fighters. His wrestling and grappling moves, when executed precisely, can knock out an enemy’s momentum instantly. Beowulf is good because of the amount of control he has over the opponent. Peacock suffers from a lack of mobility, but when the rewards are her current skillset, then it’s a compromise worth having.īest damage output in the game: check. Her mid and long-ranged moves are powerful and oppressive. That’s the case with any zoner, and Peacock fits into that role so well. Peacock is an annoying fighter to go up against. He has a parry mechanic that’s awesome but difficult to execute, especially against good players. Exploiting these means bullying your opponent into submission. He’s a slow and large target, but that doesn’t matter because he is sturdy and his attacks hit like a truck.īig Band players likely want to take advantage of the super armor he has in some of his attacks. There’s a reason you always see Big Band players online. They’re not on par with S-tiers, but with still have a good chance of dominating a match with a decent player controlling them. Once you do, though, you’ll find yourself heavily rewarded.Įxcellent fighters that can rack up several wins. You’ll need to put in a lot of effort to master this fighter. She’s also slow, but she also has good mobility tools – if that makes sense. She is difficult to master because of her reliance on grappling. Her attacks hit hard and are very disruptive to the opponent. She has frame advantages on most of her moves. She has good zoning tools to play out of neutral, and crazy combos that are also open to mix-ups.Ĭerebella is a competitive fighter’s dream. On a technical aspect, Double’s safe resets allow her to mitigate punishment in fights. She’s also easy to use considering how powerful she is. Where do we even begin with Double? She has so many tools that add utility in combat. They have several good tools in their arsenal to help secure a win.
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